9 Comments
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RobinPlays's avatar

💯 agree! Combat is fun but the game is not always about combat. 😊

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Ivo Ziskra's avatar

Lovely article. I agree that non-combat can be fun and beneficial to the game. It makes it not just about combat.

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Michael Persin's avatar

One mechanic I've been trying to come up with is a form of "social combat", with persuasion health bars of sorts.

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Kaelwyr's avatar

I can easily picture this as main mechanics in a more sophisticated setting- sounds really interesting. I'd love to see how you could put all this together!!

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GMaia's avatar

Great the topic is so complete that i don't see any major other type of non combat encounter... maybe the management of two opposite factions... but at the end it'd fall in one of the already listed types! I like it!

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Kaelwyr's avatar

That's definitely something that adds more strategy and depth. I tried to keep it at a high level. I might start writing some in the future- I will make sure to share for feedback.

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GMaia's avatar

I had this in mind for a precise reason: that is a feature of the 'Death by Dungeon' level I made up! Happy to share it with you in advance, best

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Kaelwyr's avatar

Aah sounds great, I'd love to!!

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GMaia's avatar

check you mailbox!

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