I can easily picture this as main mechanics in a more sophisticated setting- sounds really interesting. I'd love to see how you could put all this together!!
Great the topic is so complete that i don't see any major other type of non combat encounter... maybe the management of two opposite factions... but at the end it'd fall in one of the already listed types! I like it!
That's definitely something that adds more strategy and depth. I tried to keep it at a high level. I might start writing some in the future- I will make sure to share for feedback.
💯 agree! Combat is fun but the game is not always about combat. 😊
Lovely article. I agree that non-combat can be fun and beneficial to the game. It makes it not just about combat.
One mechanic I've been trying to come up with is a form of "social combat", with persuasion health bars of sorts.
I can easily picture this as main mechanics in a more sophisticated setting- sounds really interesting. I'd love to see how you could put all this together!!
Great the topic is so complete that i don't see any major other type of non combat encounter... maybe the management of two opposite factions... but at the end it'd fall in one of the already listed types! I like it!
That's definitely something that adds more strategy and depth. I tried to keep it at a high level. I might start writing some in the future- I will make sure to share for feedback.
I had this in mind for a precise reason: that is a feature of the 'Death by Dungeon' level I made up! Happy to share it with you in advance, best
Aah sounds great, I'd love to!!
check you mailbox!